#ifndef MODEL_H
#define MODEL_H

#include "Texture.h"
#include "Animation.h"
class Model
{
private:
	int cantTextures;
	int cantAnimations;
	Animation * animations;
	Texture * textures;
	std::string name;
	Model(int _cantTextures,int _cantAnimations,Animation * _animations,Texture * _textures,std::string _name);
public:
	Animation * getAnimation();
	Texture * getTextures();
	std::string getName();
	int getCantTextures();
	int getCantAnimations();
	friend class ModelMgr;
};


#endif